Intel UHD Graphics (64 EU) vs Radeon Pro 5300M
Review
Key differences
Key distinctions and advantages between Intel UHD Graphics (64 EU) and Radeon Pro 5300M
Reasons to consider the Intel UHD Graphics (64 EU)
- + Xe architecture (Gen12) architecture
- + Alder Lake GT1 codename
- + System Shared memory
- + Ring Bus interface
Reasons to consider the Radeon Pro 5300M
- + RDNA 1.0 architecture
- + Navi 14 codename
- + 4GB GDDR6 memory
- + PCIe 4.0 x8 interface
Pros & Cons
- Great energy efficiency
- Dedicated AI tensor cores
- No discrete card needed — integrated solution
- Limited gaming performance at higher resolutions
- No hardware ray tracing
"A budget Intel UHD Graphics (64 EU) integrated graphics with limited performance overall, excellent energy efficiency. Suited for casual gaming and basic graphics tasks."
- Dedicated AI tensor cores
- Limited gaming performance at higher resolutions
- No hardware ray tracing
- No DLSS upscaling support
- Older generation architecture
"A budget AMD Radeon Pro 5300M graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks."
Gaming Performance
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
Call of Duty
Ghost of Tsushima
Cyberpunk 2077
Tomb Raider
| Intel UHD Graphics (64 EU) | Radeon Pro 5300M | |||||||
|---|---|---|---|---|---|---|---|---|
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
| Forza Horizon 5 | 9 | — | — | — | — | — | — | — |
| Counter-Strike 2 | 11 | — | — | — | — | — | — | — |
| Far Cry 6 | 9 | — | — | — | — | — | — | — |
| Call of Duty | 10 | — | — | — | — | — | — | — |
| Tomb Raider | 10 | — | — | — | — | — | — | — |
| Average FPS | 10 | — | — | — | — | — | — | — |
| Intel UHD Graphics (64 EU) | Radeon Pro 5300M | |
|---|---|---|
| 1080p High | 10 | — |
| 1080p Ultra | - | — |
| 1440p Ultra | - | — |
| 4K Ultra | - | — |
| Margin of Error | Low | — |
Benchmarks
| Intel UHD Graphics (64 EU) | Radeon Pro 5300M | |
|---|---|---|
| Time Spy | 1017 | 3404 |
| Solar Bay | — | — |
| Port Royal | — | — |
| Fire Strike | 3371 | — |
| Wild Life Extreme | 2383 | — |
| Night Raid | 13331 | — |
| Intel UHD Graphics (64 EU) | Radeon Pro 5300M | |
|---|---|---|
| G2D Mark | — | 559 |
| DirectX 11 | — | 36 FPS |
| DirectX 12 | — | 25 FPS |
| GPU Compute | — | 2580 Ops/s |
Specifications
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| GB6 Compute Score | 12607 | 27065 |
| Background Blur | 27.6 img/sec | 59.6 img/sec |
| Face Detection | 19.2 img/sec | 34.3 img/sec |
| Horizon Detection | 0.52 Gpixels/sec | 1.19 Gpixels/sec |
| Edge Detection | 0.76 Gpixels/sec | 1.56 Gpixels/sec |
| Gaussian Blur | 0.37 Gpixels/sec | 1.31 Gpixels/sec |
| Feature Matching | 0.14 Gpixels/sec | 0.28 Gpixels/sec |
| Stereo Matching | 33 Gpixels/sec | 95.4 Gpixels/sec |
| Particle Physics | 2055.2 FPS | 2473.3 FPS |
| API | OpenCL | OpenCL |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| GB6 ML Single Precision | 2745 | 3321 |
| GB6 ML Half Precision | 2768 | 3307 |
| GB6 ML Quantized | 1735 | 1043 |
| Image Classification (SP) | 1170 | 2457 |
| Image Segmentation (HP) | 1951 | 394 |
| Image Super Resolution (Q) | 1359 | 6055 |
| Face Detection (HP) | 2991 | 9021 |
| Pose Estimation (Q) | 5311 | 2239 |
| Text Classification (SP) | 984 | 344 |
| Machine Translation (HP) | 1138 | 458 |
| Object Detection (SP) | 1273 | 2523 |
| Depth Estimation (Q) | 3655 | 10775 |
| Style Transfer (SP) | 19706 | 30282 |
| Framework | ONNX | Core ML |
| Backend | DirectML | GPU |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| Vendor | Intel | Amd |
| Build | Integrated | Discrete |
| Released | 4-Jan-22 | 13-Nov-19 |
| Case | Laptop | Laptop |
| Purpose | Generic | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Xe architecture (Gen12) | RDNA 1.0 |
| GPU Codename | Alder Lake GT1 | Navi 14 |
| Recommended CPU | -Intel Core i3 1215Uor above |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| Base Clock | 300 MHz | 1000 MHz |
| Boost Clock | 850-1500 MHz (configurable) | 1250 MHz |
| Shading Units | 512 | 1280 |
| Texture Mapping Units (TMUs) | 32 | 80 |
| Render Output Units (ROPs) | 16 | 32 |
| Compute Units (Pipelines) | 64 | 20 |
| Tensor Cores | No | No |
| Ray-tracing Cores | No | No |
| L1 Cache | ||
| L2 Cache | 1024KB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| Pixel Fill Rate | 14-24 GPixel/s | 40 GPixel/s |
| Texture Fill Rate | 27-48 GTexel/s | 100 GTexel/s |
| FLOPS (FP32) | 0.9-1.5 TFLOPS | 3.2 TFLOPS |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| Interface | Ring Bus | PCIe 4.0 x8 |
| TGP | 15 W | 85 W |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 10 nm | 7 nm |
| Die Size | 158 mm² | |
| Transistor Count | 6.4 billion | |
| Transistor Density | 40.51 MTr/mm² | |
| Max. Temperature |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| Memory Type | System Shared | GDDR6 |
| Specification | Intel UHD Graphics (64 EU) ↗ | Radeon Pro 5300M ↗ |
|---|---|---|
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3 | 2.1 |
| CUDA | ||
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.4a | 1.4 |
