- Graphics Processor: GA103
- Cores: 7424
- TMUs / ROPs: 232 / 96
A mid-range Nvidia RTX A5500 Laptop graphics card with modest workstation performance (56/100). Suited for 1080p gaming and everyday tasks.
Review
Pros
- Large 16GB memory pool
- Hardware ray tracing support
- DLSS upscaling support
- Dedicated AI tensor cores
Cons
- No significant drawbacks for its tier
Compare Nvidia RTX A5500 Laptop with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | — | — | — | — |
| The Witcher 3 | — | — | — | — |
| Counter-Strike 2 | — | — | — | — |
| Far Cry 6 | — | — | — | — |
| Hogwarts Legacy | — | — | — | — |
| Call of Duty | — | — | — | — |
| Ghost of Tsushima | — | — | — | — |
| Cyberpunk 2077 | — | — | — | — |
| Tomb Raider | — | — | — | — |
| Average FPS | — | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | — |
|---|---|
| Time Spy | 8880 |
| Solar Bay | 32222 |
| Port Royal | 5730 |
| Fire Strike | 24599 |
| Wild Life Extreme | 16879 |
| Night Raid | 27155 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 144566 |
|---|---|
| Background Blur | 222.1 img/sec |
| Face Detection | 132.2 img/sec |
| Horizon Detection | 6.83 Gpixels/sec |
| Edge Detection | 9.64 Gpixels/sec |
| Gaussian Blur | 7.81 Gpixels/sec |
| Feature Matching | 1.27 Gpixels/sec |
| Stereo Matching | 615.9 Gpixels/sec |
| Particle Physics | 18134.8 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 15704 |
|---|---|
| GB6 ML Half Precision | 26550 |
| GB6 ML Quantized | 9885 |
| Image Classification (SP) | 6982 |
| Image Segmentation (HP) | 15050 |
| Image Super Resolution (Q) | 14412 |
| Face Detection (HP) | 27475 |
| Pose Estimation (Q) | 66491 |
| Text Classification (SP) | 2852 |
| Machine Translation (HP) | 3306 |
| Object Detection (SP) | 8121 |
| Depth Estimation (Q) | 24442 |
| Style Transfer (SP) | 156421 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Nvidia |
|---|---|
| Build | Discrete |
| Released | 30-Mar-22 |
| Case | Laptop |
| Purpose | Professional |
| Segment | High-end |
| Architecture | Ampere |
| GPU Codename | GA103 |
| Recommended CPU | -Intel Core i9 12900HXor above |
| Base Clock | — |
|---|---|
| Boost Clock | 1050-1663 MHz (configurable) |
| Shading Units | 7424 |
| Texture Mapping Units (TMUs) | 232 |
| Render Output Units (ROPs) | 96 |
| Compute Units (Pipelines) | 58 |
| Tensor Cores | 232 |
| Ray-tracing Cores | 58 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 101-160 GPixel/s |
|---|---|
| Texture Fill Rate | 244-386 GTexel/s |
| FLOPS (FP32) | 15.6-24.7 TFLOPS |
| Interface | PCIe 4.0 x16 |
|---|---|
| TGP | 80-165 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 496 mm² |
| Transistor Count | 22 billion |
| Transistor Density | 44.35 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR6 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4 |
