- Graphics Processor: GA106
- Cores: 2560
- TMUs / ROPs: 80 / 48
A budget Nvidia RTX A2000 Laptop graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks.
Review
Pros
- Hardware ray tracing support
- DLSS upscaling support
- Dedicated AI tensor cores
Cons
- Limited gaming performance at higher resolutions
- Older generation architecture
Compare Nvidia RTX A2000 Laptop with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | 44 | — | — | — |
| The Witcher 3 | 47 | — | — | — |
| Counter-Strike 2 | 74 | — | — | — |
| Far Cry 6 | 50 | — | — | — |
| Hogwarts Legacy | 26 | — | — | — |
| Call of Duty | 36 | — | — | — |
| Ghost of Tsushima | 23 | — | — | — |
| Cyberpunk 2077 | 33 | — | — | — |
| Tomb Raider | 56 | — | — | — |
| Average FPS | 43 | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 4397 |
|---|---|
| Time Spy | 4723 |
| Solar Bay | 19912 |
| Port Royal | 2895 |
| Fire Strike | 11357 |
| Wild Life Extreme | 8429 |
| Night Raid | 49889 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 57201 |
|---|---|
| Background Blur | 92.8 img/sec |
| Face Detection | 54.2 img/sec |
| Horizon Detection | 2.47 Gpixels/sec |
| Edge Detection | 3.32 Gpixels/sec |
| Gaussian Blur | 2.63 Gpixels/sec |
| Feature Matching | 0.7 Gpixels/sec |
| Stereo Matching | 236.9 Gpixels/sec |
| Particle Physics | 7148.8 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 9891 |
|---|---|
| GB6 ML Half Precision | 18270 |
| GB6 ML Quantized | 6987 |
| Image Classification (SP) | 4240 |
| Image Segmentation (HP) | 9190 |
| Image Super Resolution (Q) | 9374 |
| Face Detection (HP) | 18335 |
| Pose Estimation (Q) | 36989 |
| Text Classification (SP) | 2035 |
| Machine Translation (HP) | 2687 |
| Object Detection (SP) | 5174 |
| Depth Estimation (Q) | 16537 |
| Style Transfer (SP) | 77854 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Nvidia |
|---|---|
| Build | Discrete |
| Released | 12-Apr-21 |
| Case | Laptop |
| Purpose | Professional |
| Segment | Mid-range |
| Architecture | Ampere |
| GPU Codename | GA106 |
| Recommended CPU | -Intel Core i7 12800Hor above |
| Base Clock | 735-1463 MHz (configurable) |
|---|---|
| Boost Clock | 1035-1695 MHz (configurable) |
| Shading Units | 2560 |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 48 |
| Compute Units (Pipelines) | 20 |
| Tensor Cores | 80 |
| Ray-tracing Cores | 20 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 50-81 GPixel/s |
|---|---|
| Texture Fill Rate | 83-136 GTexel/s |
| FLOPS (FP32) | 5.3-8.7 TFLOPS |
| Interface | PCIe 4.0 x16 |
|---|---|
| TGP | 60-95 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 276 mm² |
| Transistor Count | 12 billion |
| Transistor Density | 43.48 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR6 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
