- Graphics Processor: GA107
- Cores: 2048
- TMUs / ROPs: 64 / 32
A budget Nvidia RTX A1000 Laptop graphics card with limited performance overall. Suited for casual gaming and basic graphics tasks.
Review
Pros
- Hardware ray tracing support
- DLSS upscaling support
- Dedicated AI tensor cores
Cons
- Limited gaming performance at higher resolutions
Compare Nvidia RTX A1000 Laptop with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | 43 | — | — | — |
| The Witcher 3 | 53 | — | — | — |
| Counter-Strike 2 | 79 | — | — | — |
| Far Cry 6 | 55 | — | — | — |
| Hogwarts Legacy | 31 | — | — | — |
| Call of Duty | 39 | — | — | — |
| Ghost of Tsushima | 26 | — | — | — |
| Cyberpunk 2077 | 36 | — | — | — |
| Tomb Raider | 61 | — | — | — |
| Average FPS | 47 | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 5042 |
|---|---|
| Time Spy | 4727 |
| Solar Bay | 21233 |
| Port Royal | 762 |
| Fire Strike | 11952 |
| Wild Life Extreme | — |
| Night Raid | — |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 48591 |
|---|---|
| Background Blur | 80.6 img/sec |
| Face Detection | 47.7 img/sec |
| Horizon Detection | 2.14 Gpixels/sec |
| Edge Detection | 2.82 Gpixels/sec |
| Gaussian Blur | 2 Gpixels/sec |
| Feature Matching | 0.61 Gpixels/sec |
| Stereo Matching | 199.8 Gpixels/sec |
| Particle Physics | 6124.5 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 9684 |
|---|---|
| GB6 ML Half Precision | 18365 |
| GB6 ML Quantized | 6700 |
| Image Classification (SP) | 4109 |
| Image Segmentation (HP) | 10426 |
| Image Super Resolution (Q) | 8368 |
| Face Detection (HP) | 18130 |
| Pose Estimation (Q) | 32595 |
| Text Classification (SP) | 2340 |
| Machine Translation (HP) | 3225 |
| Object Detection (SP) | 4684 |
| Depth Estimation (Q) | 16324 |
| Style Transfer (SP) | 70507 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Nvidia |
|---|---|
| Build | Discrete |
| Released | 30-Mar-22 |
| Case | Laptop |
| Purpose | Professional |
| Segment | Entry-level |
| Architecture | Ampere |
| GPU Codename | GA107 |
| Recommended CPU | -Intel Core i7 12800Hor above |
| Base Clock | 712-1530 MHz (configurable) |
|---|---|
| Boost Clock | 1057-1740 MHz (configurable) |
| Shading Units | 2048 |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | 16 |
| Tensor Cores | 64 |
| Ray-tracing Cores | 16 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 34-56 GPixel/s |
|---|---|
| Texture Fill Rate | 68-111 GTexel/s |
| FLOPS (FP32) | 4.3-7.1 TFLOPS |
| Interface | PCIe 4.0 x8 |
|---|---|
| TGP | 35-95 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 200 mm² |
| Transistor Count | 8.7 billion |
| Transistor Density | 43.5 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR6 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
