- Graphics Processor: Tiger Lake GT2
- Cores: 384
- TMUs / ROPs: 24 / 12
A budget Intel UHD Graphics Xe G4 (48 EU) integrated graphics with limited performance overall, excellent energy efficiency. Suited for casual gaming and basic graphics tasks.
Review
Pros
- Great energy efficiency
- Dedicated AI tensor cores
- No discrete card needed — integrated solution
Cons
- Limited gaming performance at higher resolutions
- No hardware ray tracing
- Older generation architecture
Compare Intel UHD Graphics Xe G4 (48 EU) with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | — | — | — | — |
| The Witcher 3 | — | — | — | — |
| Counter-Strike 2 | — | — | — | — |
| Far Cry 6 | — | — | — | — |
| Hogwarts Legacy | — | — | — | — |
| Call of Duty | — | — | — | — |
| Ghost of Tsushima | — | — | — | — |
| Cyberpunk 2077 | — | — | — | — |
| Tomb Raider | — | — | — | — |
| Average FPS | — | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 559 |
|---|---|
| Time Spy | 742 |
| Solar Bay | — |
| Port Royal | — |
| Fire Strike | 2351 |
| Wild Life Extreme | 1606 |
| Night Raid | 10140 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 8198 |
|---|---|
| Background Blur | 18.4 img/sec |
| Face Detection | 10.7 img/sec |
| Horizon Detection | 0.3 Gpixels/sec |
| Edge Detection | 0.47 Gpixels/sec |
| Gaussian Blur | 0.3 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec |
| Stereo Matching | 21.5 Gpixels/sec |
| Particle Physics | 1269.5 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 1963 |
|---|---|
| GB6 ML Half Precision | 2033 |
| GB6 ML Quantized | 1297 |
| Image Classification (SP) | 893 |
| Image Segmentation (HP) | 1369 |
| Image Super Resolution (Q) | 1052 |
| Face Detection (HP) | 2087 |
| Pose Estimation (Q) | 3981 |
| Text Classification (SP) | 807 |
| Machine Translation (HP) | 895 |
| Object Detection (SP) | 944 |
| Depth Estimation (Q) | 2678 |
| Style Transfer (SP) | 13752 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Intel |
|---|---|
| Build | Integrated |
| Released | 15-Aug-20 |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Architecture | Generation 12.1 |
| GPU Codename | Tiger Lake GT2 |
| Recommended CPU | — |
| Base Clock | 400 MHz |
|---|---|
| Boost Clock | 800-1400 MHz (configurable) |
| Shading Units | 384 |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 12 |
| Compute Units (Pipelines) | 48 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | — |
| L2 Cache | — |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 10-17 GPixel/s |
|---|---|
| Texture Fill Rate | 19-34 GTexel/s |
| FLOPS (FP32) | 0.6-1.1 TFLOPS |
| Interface | Ring Bus |
|---|---|
| TGP | 15 W |
| Manufacturing | Intel |
| Fabrication Process | 10 nm |
| Die Size | 146 mm² |
| Transistor Count | — |
| Transistor Density | — |
| Max. Temperature | — |
| Memory Type | System Shared |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| CUDA | — |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | — |
