- Graphics Processor: Navi 22
- Cores: 2304
- TMUs / ROPs: 144 / 64
A entry-level AMD Radeon RX 6700M graphics card with modest workstation performance (34/100). Suited for casual gaming and basic graphics tasks.
Review
Pros
- Hardware ray tracing support
Cons
- Limited gaming performance at higher resolutions
- No DLSS upscaling support
- Older generation architecture
Compare Radeon RX 6700M with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | 74 | — | — | — |
| The Witcher 3 | 95 | — | — | — |
| Counter-Strike 2 | 131 | — | — | — |
| Far Cry 6 | 90 | — | — | — |
| Hogwarts Legacy | 56 | — | — | — |
| Call of Duty | 86 | — | — | — |
| Ghost of Tsushima | 57 | — | — | — |
| Cyberpunk 2077 | 63 | — | — | — |
| Tomb Raider | 105 | — | — | — |
| Average FPS | 84 | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 8784 |
|---|---|
| Time Spy | 9496 |
| Solar Bay | 37680 |
| Port Royal | 4554 |
| Fire Strike | 27957 |
| Wild Life Extreme | 17363 |
| Night Raid | 72638 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 92153 |
|---|---|
| Background Blur | 209.2 img/sec |
| Face Detection | 115.4 img/sec |
| Horizon Detection | 3.3 Gpixels/sec |
| Edge Detection | 4.7 Gpixels/sec |
| Gaussian Blur | 3.81 Gpixels/sec |
| Feature Matching | 0.94 Gpixels/sec |
| Stereo Matching | 327.1 Gpixels/sec |
| Particle Physics | 13207.5 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 14369 |
|---|---|
| GB6 ML Half Precision | 15396 |
| GB6 ML Quantized | 12333 |
| Image Classification (SP) | 5874 |
| Image Segmentation (HP) | 8129 |
| Image Super Resolution (Q) | 18554 |
| Face Detection (HP) | 18625 |
| Pose Estimation (Q) | 84252 |
| Text Classification (SP) | 1089 |
| Machine Translation (HP) | 3605 |
| Object Detection (SP) | 7294 |
| Depth Estimation (Q) | 31037 |
| Style Transfer (SP) | 154983 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Amd |
|---|---|
| Build | Discrete |
| Released | 1-Jun-21 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | RDNA 2.0 |
| GPU Codename | Navi 22 |
| Recommended CPU | -AMD Ryzen 7 5800Hor above |
| Base Clock | 1489 MHz |
|---|---|
| Boost Clock | 1720-2300 MHz (configurable) |
| Shading Units | 2304 |
| Texture Mapping Units (TMUs) | 144 |
| Render Output Units (ROPs) | 64 |
| Compute Units (Pipelines) | 36 |
| Tensor Cores | — |
| Ray-tracing Cores | 36 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 3MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 110-147 GPixel/s |
|---|---|
| Texture Fill Rate | 248-331 GTexel/s |
| FLOPS (FP32) | 7.9-10.6 TFLOPS |
| Interface | PCIe 4.0 x16 |
|---|---|
| TGP | 80-135 W (configurable) |
| Manufacturing | TSMC |
| Fabrication Process | 7 nm |
| Die Size | 335 mm² |
| Transistor Count | 17.2 billion |
| Transistor Density | 51.34 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR6 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| CUDA | — |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 1.4 |
