- Graphics Processor: Polaris 20
- Cores: 2304
- TMUs / ROPs: 144 / 32
A budget AMD Radeon RX 580 graphics card with limited performance overall, higher power consumption. Suited for casual gaming and basic graphics tasks.
Review
Pros
- Dedicated AI tensor cores
Cons
- Low energy efficiency
- Limited gaming performance at higher resolutions
- No hardware ray tracing
- No DLSS upscaling support
- Older generation architecture
Compare Radeon RX 580 with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | 38 | — | — | — |
| The Witcher 3 | 41 | — | — | — |
| Counter-Strike 2 | 56 | — | — | — |
| Far Cry 6 | 46 | — | — | — |
| Hogwarts Legacy | 28 | — | — | — |
| Call of Duty | 41 | — | — | — |
| Ghost of Tsushima | 24 | — | — | — |
| Cyberpunk 2077 | 28 | — | — | — |
| Tomb Raider | 52 | — | — | — |
| Average FPS | 39 | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 4182 |
|---|---|
| Time Spy | 4354 |
| Solar Bay | — |
| Port Royal | 527 |
| Fire Strike | 14979 |
| Wild Life Extreme | 8920 |
| Night Raid | 56872 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 40514 |
|---|---|
| Background Blur | 59.5 img/sec |
| Face Detection | 33.8 img/sec |
| Horizon Detection | 1.56 Gpixels/sec |
| Edge Detection | 3.1 Gpixels/sec |
| Gaussian Blur | 2.92 Gpixels/sec |
| Feature Matching | 0.33 Gpixels/sec |
| Stereo Matching | 161.8 Gpixels/sec |
| Particle Physics | 5395.1 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 7905 |
|---|---|
| GB6 ML Half Precision | 8166 |
| GB6 ML Quantized | 5642 |
| Image Classification (SP) | 3143 |
| Image Segmentation (HP) | 3955 |
| Image Super Resolution (Q) | 7872 |
| Face Detection (HP) | 11922 |
| Pose Estimation (Q) | 41162 |
| Text Classification (SP) | 1199 |
| Machine Translation (HP) | 1773 |
| Object Detection (SP) | 3620 |
| Depth Estimation (Q) | 13995 |
| Style Transfer (SP) | 84083 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Amd |
|---|---|
| Build | Discrete |
| Released | 18-Apr-17 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | GCN 4.0 |
| GPU Codename | Polaris 20 |
| Recommended CPU | -Intel Core i5 8500or above |
| Base Clock | 1257 MHz |
|---|---|
| Boost Clock | 1340 MHz |
| Shading Units | 2304 |
| Texture Mapping Units (TMUs) | 144 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | — |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 16KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 43 GPixel/s |
|---|---|
| Texture Fill Rate | 193 GTexel/s |
| FLOPS (FP32) | 6.2 TFLOPS |
| Interface | PCIe 3.0 x16 |
|---|---|
| TGP | 185 W |
| Manufacturing | GlobalFoundries |
| Fabrication Process | 14 nm |
| Die Size | 232 mm² |
| Transistor Count | 5 billion |
| Transistor Density | 21.55 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR5 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| CUDA | — |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
