- Graphics Processor: GA104
- Cores: 5888
- TMUs / ROPs: 184 / 96
A mid-range Nvidia RTX A4500 Laptop graphics card with modest workstation performance (52/100). Suited for 1080p gaming and everyday tasks.
Review
Pros
- Large 16GB memory pool
- Hardware ray tracing support
- Dedicated AI tensor cores
Cons
- Limited gaming performance at higher resolutions
- No DLSS upscaling support
Compare Nvidia RTX A4500 Laptop with other products
Full Specifications
| 1080p High | 1080p Ultra | 1440p Ultra | 4K Ultra | |
|---|---|---|---|---|
| Forza Horizon 5 | 71 | — | — | — |
| The Witcher 3 | 100 | — | — | — |
| Counter-Strike 2 | 137 | — | — | — |
| Far Cry 6 | 86 | — | — | — |
| Hogwarts Legacy | 56 | — | — | — |
| Call of Duty | 75 | — | — | — |
| Ghost of Tsushima | 52 | — | — | — |
| Cyberpunk 2077 | 66 | — | — | — |
| Tomb Raider | 100 | — | — | — |
| Average FPS | 83 | — | — | — |
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
| Steel Nomad Lite Score | 8802 |
|---|---|
| Time Spy | 9410 |
| Solar Bay | 39802 |
| Port Royal | 6116 |
| Fire Strike | 25494 |
| Wild Life Extreme | 19741 |
| Night Raid | 93933 |
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| GB6 Compute Score | 119474 |
|---|---|
| Background Blur | 158.7 img/sec |
| Face Detection | 115.8 img/sec |
| Horizon Detection | 5.95 Gpixels/sec |
| Edge Detection | 8.2 Gpixels/sec |
| Gaussian Blur | 5.85 Gpixels/sec |
| Feature Matching | 1.13 Gpixels/sec |
| Stereo Matching | 505.2 Gpixels/sec |
| Particle Physics | 15517.5 FPS |
| API | OpenCL |
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
Rendering performance test for 3D modeling
Tests throughput of AI operations in single, half, and quantized precision
| GB6 ML Single Precision | 14763 |
|---|---|
| GB6 ML Half Precision | 23628 |
| GB6 ML Quantized | 10163 |
| Image Classification (SP) | 6159 |
| Image Segmentation (HP) | 12031 |
| Image Super Resolution (Q) | 15490 |
| Face Detection (HP) | 29614 |
| Pose Estimation (Q) | 65582 |
| Text Classification (SP) | 1918 |
| Machine Translation (HP) | 3097 |
| Object Detection (SP) | 8192 |
| Depth Estimation (Q) | 23635 |
| Style Transfer (SP) | 142647 |
| Framework | ONNX |
| Backend | DirectML |
| Vendor | Nvidia |
|---|---|
| Build | Discrete |
| Released | 22-Mar-22 |
| Case | Laptop |
| Purpose | Professional |
| Segment | High-end |
| Architecture | Ampere |
| GPU Codename | GA104 |
| Recommended CPU | -Intel Core i7 12800HXor above |
| Base Clock | 510-1035 MHz (configurable) |
|---|---|
| Boost Clock | 1035-1485 MHz (configurable) |
| Shading Units | 5888 |
| Texture Mapping Units (TMUs) | 184 |
| Render Output Units (ROPs) | 96 |
| Compute Units (Pipelines) | 46 |
| Tensor Cores | 184 |
| Ray-tracing Cores | 46 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 99-143 GPixel/s |
|---|---|
| Texture Fill Rate | 190-273 GTexel/s |
| FLOPS (FP32) | 12.2-17.5 TFLOPS |
| Interface | PCIe 4.0 x16 |
|---|---|
| TGP | 80-140 W (configurable) |
| Manufacturing | Samsung |
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Transistor Density | 44.39 MTr/mm² |
| Max. Temperature | — |
| Memory Type | GDDR6 |
|---|
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | — |
| DisplayPort | 1.4a |
